The bigger picture is empowering the learning of your students for a full year using a gamified learning management system. Many LMS on the market try to implement this. This means, students use a platform where access to resources, ongoing feedback, badging and level ups for encouragement hopefully result in student engagement and empowerment.
I am currently working on gameof5.com a gamified learning management system to help empower student learning. This is my second structural gamification initiative.
A few years ago the head of Creativity Action Service (formerly known as community service) asked me to write some software to get kids involved in tracking and completing their service hour requirements for their diplomas.
Here is a Youtube tutorial of the CAS Dashboard. The system eventually included badging for submission and completion of hours.
Currently I am beta testing my Cohort21 side hustle; gameof5.com with all 5 of my classes. My early impression is that students seem engaged by the gamified learning management system.
They genuinely seem excited to score points and able to find teacher posted resources. Level-up days seem exciting for most as they are accompanied by celebrations of student achievement and Halloween candy!
CONFIRMATION BIAS ALERT
As the developer and promoter of the system, I would say that wouldn't I. I am sending out an anonymous survey tomorrow. Gulp. I hope they like it. I will post analysis 🙂