Play-testing at UTS: (meaningful) Fun and (serious) Games

At the end of March, four Gr.7 UTS History classes play-tested the serious games “Death in Sakkara” and “Flight to Freedom”.  Simultaneously they also completed corresponding student activities that I had created for each game.  I had a chance to sit in on the classes to see how things went, and History teachers Zach Fanni … Continue reading “Play-testing at UTS: (meaningful) Fun and (serious) Games”

An exploration of the ‘Flight to Freedom’ game and teacher guide

I just finished the first draft of the student activity for another History game we will try out with the Gr.7s at UTS.  The game is called ‘Flight to Freedom’, and is part of the popular ‘Mission US‘ series (geared toward 10-12 year-olds).  Here is a brief description of the game from the Mission US … Continue reading “An exploration of the ‘Flight to Freedom’ game and teacher guide”

Back to the Future – Introducing Video Games to the History Curriculum at UTS

My Cohort 21 action plan is to work with one or two of the History teachers at my school to design student activities to be used with some history-related computer games (e.g. Mission-U.S. series, Death in Sakkara, and High Tea). There are a few main benefits to taking on this plan: A number of the … Continue reading “Back to the Future – Introducing Video Games to the History Curriculum at UTS”

Changegamer Strives to be a Gamechanger

(note: this post originally appeared on the BrainPOP Educators website) For the past ten years I have been using ‘social change’ computer games in my Grades 7-12 Geography classes to explore themes such as natural disasters, energy management, urban planning, environmental issues, economics, peace and conflict, and civic action. The excitement and depth of learning … Continue reading “Changegamer Strives to be a Gamechanger”